November WIP part VII

         Finished the THawk down marker. Next up for the “Forest table” is the  finishing touches on the air defenses. 

         My A.D.D. has got me messing around with this half buried bunker. I think it will be come part of an airbase.

          Two more Administratum buildings. I stole the idea of blue roofs from the French mega epic thingy they had last month. They will be much lighter when finished. I started too dark a blue for the base.

 
 
 

Desert Terrain part III, "The Processing Station"

          With the whole base flocked, I have a problem. I failed to under coat or prime the plexi. I did this so everything would stick and never detach when the plexi flexed. This makes my sand see thru. The sand is not as thick as i would like. I need to spend a few days building up the sand depth and dune like appearance.

       The next group of items will be used for another large terrain piece. I have a small airfield and refinery in mind.
          Some storage tanks. These were painted be angle spraying. Light brown base, desert tan, and finally a high angle white. It is so hard to make them look as they do in the wild. I will add sand and stickers to finish them off.
         And one day the Librariums will get the tan paint job. They need the never ending soak and scrubbing.

       More walls and a landing platform sealed

 

Trees P-1

         I am doing so many now they need their own WIP posting.

Force on Force
          I need some sort of crops. Some thing to represent poppies, or whatever they grow there. I don’t care if it looks exactly right. I wanted to use what I had knocking about. Rows of plants with cotton looking stuff as flowers.

 

         A few more 6mm palm base done with the trunks glued in. Plus 2 stands of tree for the Epic forest collection. The missile defense batteries got some attention along with a bunker, downed THawk, and radar thingy. Plus a little hill and tree stand.

And more bases getting drilled out for trees

 

November WIP part VI

         More Wall sections and two fighting pits. The walls will be used on another project after I finish up the Processing station.  The fighting pits, hmmm? Don’t know. I need to search for some artillery.

          These bad boys I should have casted. So sad. I will make a road section with one of them embedded into it. The other one will be made into a wadi wreck or some shit bang up at an oasis.


 


Desert Terrain part II, "The Processing Station"

          I was home with a sick kid. While she slept, I did the wash and painted. Painted more than did the wash. I got the yellow/white edging on the road done, Sand bags, barriers and pill boxes

          Started to lay down the first level of flock. What I should have done first is build up around the palms, walls, and fuzzy dunes. They stick out too much or are too high above ground level.

         I also think I should have completed painting and dipped the pieces. The dipping will save me from the endless repairs due to chipping paint during play and transport.

 

November WIP part V

         Bunch of misc terrain kicking about. The last of the walls. 2 FW shuttles, no clue what they proper name is. I will use one as an escape objectives and the other as terrain. The land pad is” Wasteland.” The junk piles are S&S African street rubble for 20mm FoF. S&S has very nice stuff, very nice.
 
 

          And this dude, no clue where it came from. It will make a nice liquid gas thingy.

 

Desert Terrain part I, "The Processing Station"

         Back on terrain building. The processing station is a result of lead diving. I found a pile of oil refinery stuff. Why not quickly bang out some desert terrain? And I have zero plan, no end game only making random stuff.

          The Main complex and Minor Complex. I have chosen to use plexi again. I mounted a bunch of M&T building to plexi. It reduces the weight and every thing bonds very nicely. Where wood and MDF tend to absorb most of your bonding agent.

        FW roads, why not. I have molds and masters tucked away. The toughest part is getting a level pour to control thickness. In this case I am not too worried as the roads over there were never 100%.

 

        The walls I painted last week. The roads were brush primed. Here they are just getting blocked in.

         The defenses and broken sections. It is the 40K universe! There must be ruins and busted stuff. The walls I snapped in my hand. Pill boxes are from Denmark. Wholes in walls can not be left unattended. The large tuffs represent shifting dunes. The plexi will be covered in my FoF desert flocking material after painting has been completed.